All Eyes On Us
We were inspired by the theories of surveillance including Michel Foucault’s panopticism and Kevin D. Haggerty and Richard V. Ericson’s surveillant assemblage. In our multiplayer game, we want to explore and simulate an environment in which players play as the surveillant and targets of surveillance.
Player: Inspired by surveillant assemblage theory, we group the players into two forces: the surveillant and targets of surveillance. The surveillant is symbolized as a dragon with a flaming eye on its back, and can only be played by one player; while the surveillance targets group is played by up to 4 players, and is synchronized as warriors.
Mission: For the surveillance targets group, the only way to win is to have at least one player survive till the end of the game. For the surveillant, their mission is to kill as many targets as possible before the game timer runs out.
Challenge: The surveillant is invincible. The only shortcoming of them is that they move slower than the surveillance targets. On the other hand, the surveillance targets are vulnerable and busy avoiding the attack from both the surveillant and the NPCs. Those NPCs will keep chasing the targets, nudge them, and injure them until targets are killed. NPCs respawnable.
Control: We made a customized controller for this game to create an immersive experience. To control the movements of a character in the game, simply rotate and flip the controller; to make the character attack, blow at the sensor attached to the controller--just like how a dragon blows a fireball!
Status | Prototype |
Platforms | HTML5 |
Author | mizardblack |
Genre | Shooter |
Made with | Unity |
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